This Deck is very well balanced that you will have a number of options in which you can get marshalling points and they are: 1) You can head off as one party and go to Lorien Dragon sites play a greater item and bounty of the hoard for another and do it to diff. sites. if your opponent relies on Orcs/Nazguls/Roadblock hazards. (this strategy sometimes is so fast that you can call the council at 4-5 turns!!) 2) You can go to underdeep sites and try your luck there if your opponents plays with wilderness creatures. 3) IF your opponent relies on dragons,drakes then split off into 2 small parties and collect items from safe sites. -- Alatar is there just for staying in Edhellond, holding a 3MP char.,card limiting or convincing factions.(do this while your main group is out collecting for faster speed!!) AT START CHAR. > Glorfindel (coz' he kicks A$$!) > Gloin(for Durin's Axe) > Faramir(too good to pass up) > Hama(4/8 for 2mind isn't bad) > > Wizards > 3 Alatars (nobody uses him!!) > > BACKUP CHAR. > Thrain > Dain > Thranduil > Bifur(or a nazgul killer if you like) > Resources > Oricrist > Emerald of the mariner > Scroll of Isildur > Glamdring > Torque of hues > Durin's Axe > Hauberk of bright mail > Sword of Gondolin > Iron Hill dwarves > The Windlord Found me > Knights of Dol Amroth > Men of Lebenin > Men of Pelargir > Wose of Pukel Land > 3 Not at homes > 3 Bounty of the hoard > 3 dark Quarrels > Bridge > Marvels told > 2 Blocks > 2 Risky Blows > 1 Praise to Elbereth > Hormourathe of Dir > Akorahil > Khamul the Easterling > 2 Rank upon Rank > 2 Scimitars of Steel > 2 Weariness of the heart > 2 Ambushers > 2 Slayers > 2 Giants > 2 Assasins > 2 Abductor > 3 lure of nature > 3 lure of Expedience > 3 Lure or the Senses > 2 Muster Disperse